Group Size: 10-55
Estimated Time: 45 minutes
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Play in a circle and one to three objects are needed
One player is chosen to leave the room.
He is the "thief." The objects are placed in the center of the circle. Another player is chosen to be the "detective." The thief reenters and must remove the objects from the circle without being tagged by the detective. But, the thief does not know who the detective is. The detective may not leave his chair until the thief has touched the objects. If the thief escapes from the circle he wins; if he doesn't escape the detective wins.
Variation: For Shtick, the last time don't pick a detective and see how long the thief takes until he removes the objects.