Bein Adam l'Chavero

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Peula

Giving To Others Not Only When It’s Comfortab...

Goal

The chanichim will understand the importance of giving to others not only when it’s comfortable and easy for them but also when it’s hard and they need to sacrifice of ourselves for others.

Ages: 14-1713112 viewsView DetailsView
Peula

Rachel Imenu, Learning To Forgo

To teach the chanichim about (1) Rachel’s unique character, therefore (2) why she’s the only one of our Avot and Imahot who is buried in a different place, as well as (3) why Rachel was the only one who was able to convince Hashem to bring the nation out of exile.

Ages: 8-147299 viewsView DetailsView
Peula

Am I Doing Enough

To get the Chanichim thinking about the ways people help Israel. Maybe find ways for them to help even more then they do today.

Ages: 8-128505 viewsView DetailsView
Peula

Hakshava

The goal:

The main communication between two people- is Hakshava- listening.

During the day, when every-one runs from one place to another, when we feel we have to do a-lot of things, we don’t listening. We are hearing, but we aren’t listening. Not to ourselves, and more then that, not to the others.

We hope, that this Peula, will open a little-bit the understanding of the Chanichim to listen more to each other, and it will bring our little neighborhood, and area, to be more patient, to hear, and to listen to the others.

Ages: 12-167330 viewsView DetailsView
Peula

Caring

To make the chanichim aware of caring for their closet circle

To help the chanich identify what values he cares about most.

Ages: 7-128391 viewsView DetailsView

Recommended Links

Madrichim
Madrichim
An excellent website for madricim. Contain Peulot, programs, articles etc.
peulot
peulot
This site is built to allow leaders to share programmes and also to act as an archive of programmes that have been written previously. The site includes programmes on: jewis identity, Zionism, alyiah, israel and games
kef kef kef
kef kef kef
This website has been created to enable youth groups from around the world to have a central place in which to store, collect and share games. The goal of the games is to unify the children. Examles for games; beat it, samurai, concentration and more.